Worlds DEOS

The live image

The card is not a box. It is a cell seen through glass.

DEOS is the user-facing form of the distributed object-capability system: a malleable world whose objects describe their state, actions, authority, and proof history.

Its desktop and renderers run in-tree. This page does not imply a generally hosted public desktop.

01

One object, four readings

Interface elements have protocol meanings.

Card → cell

State with an identity

A card is a rendering of committed state and its installed law, not an application-owned rectangle.

Button → affordance

A proposed turn

An affordance names the authority and transition it intends to exercise. The world accepts or refuses the actual turn.

Window → glass

One view among many

The common view tree renders to web, Discord, Telegram, WeChat, terminal, and native surfaces without making any one of them canonical.

Inspector → receipt

The reason remains attached

History, provenance, capabilities, and proof identities are inspectable parts of the object rather than logs held somewhere else.

02

What runs

A desktop made of verified world operations.

tested

World affordances

An authorized affordance commits a real verified turn; an unauthorized actor is refused.

tested

Replay and time travel

World histories can be replayed and forked with root and chain checks; tampered histories refuse.

tested

Confined branch stitching

A branch cannot debit main-world cells, and settlement rechecks any authority carried back into the official graph.

implemented

Documents and web cells

Collaborative documents, content-addressed web bundles, attenuated rehydration, editors, and graph inspectors share the world substrate.

03

Where it stops

Livable is a stronger claim than implemented.

The repository contains the desktop, common render tree, native organs, document system, web cells, replay, and branch machinery. They do not yet form one polished public service a new person can inhabit without development setup.

Present boundary: a working systems architecture and several real surfaces; not a finished consumer operating environment.